![]() ![]() But, I think I might switch to bspwm while remapping its keybindings to something similar to awesome. I liked the idea of learning a bit of lua and the default keybindings felt comfortable. Me personally, I tried a few tilers and stuck with Awesome. device payton /version lineage-20.0 /date /kernel /baseband /mods F-Droid I have read the directions An error occurred while loading designs. final WindowManager.LayoutParams params new WindowManager.LayoutParams (, , WindowManager.L. Steps to Reproduce Settings -> System -> Updater -> download latest -> INSTALL. Would you rather configuring in Lua, bash, in C and recompiling, etc.? //Inflate the floating view layout we created mFloatingView om (this).inflate (R.layout.floatingwidgetlayout, null) //Add the view to the window. But, getting there will be a huge difference. When it comes to tilers at least, you can more or less get them to look and feel somewhat similar. ![]() Light or heavy? The resource usage difference between, e.g., bspwm and kwin+kde is something to considerĬonfiguration. A lot of floating window managers come built into desktop environment. If you like tiling, you'll have to decide between manual or dynamic. If you're not familiar with either, you have to try it out. So instead of this: LayoutInflater inflater om(MainActivity.this) View inflatedLayout inflater.inflate(R.layout.notetakinglayout, null, false) linearLayout. Tiling or floating? This is one of the most important aspects. Version 1.1.0 WindowManager bookmarkborder Code Sample Codelab API Reference androidx.window The Jetpack WindowManager library enables application developers to support new device form factors and multi-window environments. After trial and error, I found that I was not setting MATCHPARENT to the View inflatedLayout. Fixed it by re-evaluating the way I set up my views. The answer is going to be subjective, but there are a few things you should ask yourself to figure out what the best WM is FOR YOU. The two views added to the window manager should not have been able to interact normally due to this (which makes sense), I guess it working previously was a bug or the intended behavior changed at some point. Tiling wms are often split into two groups, dynamic/automatic and static/manual, based on whether new tiles are created automatically when new windows are displayed.Ī wm can be tiling and dynamic and not support floating.Ī tiling wm can also be dynamic and static, though most aren't.ĪFAIK i3 is dynamic by default in the default layout method in that creating a new window creates a new tile. You appear to be saying i3 isn't dynamic because it is tiling and not generally floating. Perhaps the person you're responding to isn't using this definition of dynamic, but the "how tiles are created" definition. GNOME3 was a radical step, almost as radical as the evolution. One of the oldest and longest standing desktop environments, GNOME continues to live on despite the rise of newcomers like Unity and Cinnamon. Apologies for misunderstanding your comment. It is also the face of Ubuntu, and if this is the type of user experience you’re looking for you’ll probably be best served using Ubuntu. i3 is listed under that category, though I now understand you're saying you don't think it should be. MWindowManager.Edit: I see dynamic can also mean supports tiling and floating. MWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE) Share Improve this answer Follow answered at 16:45 Pawel 15. As you've noticed by default its set to Gravity.CENTER, so with x0 and y0 your mFloatingView should be exactly in the middle of the screen. Window.clearFlags (Showing top 20 results out of 2,592) android. I get the location of the where I want to place the image from and imageview in my app: Point centerPoint = getCenterPointOfView(myImageView) Īnd then I open the new overlay with this: //Add the view to the window.įinal WindowManager.LayoutParams params = new WindowManager.LayoutParams( 1 Answer Sorted by: 3 You need to set gravity of WindowManager.LayoutParams to Gravity.TOP Gravity.LEFT. method in Best Java code snippets using android.view. ![]() So why will the imageview not go to this location? I know the location is correct cause I have used accessibility services to touch the location and with show touches turned on in my phone it is touching the correct location. I am using Android window-manager to display an overlay image onto the users phone, but it is not setting the ImageView in the correct location, it always defaults to the center of the screen. ![]()
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